Project case study
Little Dungeon Life
A Godot 4 prototype where a small generated character lives autonomously in one safe room.
Problem
Little Dungeon Life (working title) is a mobile/portrait prototype about watching a small character manage its own needs — training, resting, reading — inside a single safe-room scene, including offline catch-up simulation for time spent away from the app. By design there's no dungeon or combat or economy content yet; this stage is only about the room and the character's routine.
Approach
The prototype is GDScript only, running on Godot 4 with no external dependencies, and saves and loads state as JSON. Keeping the dependency list at zero has kept iteration fast while the core loop is still being found.
Currently building: an inventory system foundation and safe-room polish — station movement feedback, an art palette pass, and modular walk animations. The vendor and alchemy-lab stations are deliberately parked until the inventory and economy foundations are in place.
Outcome
The repo is private while it's early — there's no dungeon or economy to show yet, just the room.